Tech Lead at a computer software company with 201-500 employees
Real User
Top 10
Jun 5, 2026
I think Nakama could be improved by making features such as leaderboards easier to customize, and the documentation could be much better, covering more than just the success flow. The community is also small, making it hard to find specific solutions for issues.
back end developer at a tech vendor with 51-200 employees
Real User
Top 20
Jun 2, 2026
The biggest problem we had was that while it has some really nice features, dealing with the tournaments and leaderboards and how they are fixed and static makes the development process a bit of a hassle. You cannot modify them; you just create a new one. So it is really problematic in that sense. One of the problems I had with the features Nakama offers was a lack of documentation. You can find something in the forum or community chats, but the documentation can be more verbose or detailed. One of the problems I had was with the triggers. The triggers are embedded in Nakama and you just call them. You can set up these triggers before joins, before leaves, or before a certain event, but they might trigger more than once, and it is not really smooth in terms of usage and the experience I had. I had to double-check and somehow deal with a custom breaker myself. Nakama can be improved in the areas I mentioned, such as the triggers and the tournament system lacking a bucket. The triggers lack a smooth experience as they trigger more than once and it is not really clear how to deal with them. The tournaments are lacking the bucket system, and the documentation needs to be improved and be more detailed.
Nakama is a powerful backend solution designed for real-time, social, and multiplayer games, offering robust scalability, easy integration, and essential features critical for modern game development.
Nakama is specially tailored for game developers who need a scalable and efficient backend to support their online games. It offers a comprehensive suite of developer-focused tools for creating and managing real-time multiplayer games and social features. With seamless integration capabilities,...
I think Nakama could be improved by making features such as leaderboards easier to customize, and the documentation could be much better, covering more than just the success flow. The community is also small, making it hard to find specific solutions for issues.
The biggest problem we had was that while it has some really nice features, dealing with the tournaments and leaderboards and how they are fixed and static makes the development process a bit of a hassle. You cannot modify them; you just create a new one. So it is really problematic in that sense. One of the problems I had with the features Nakama offers was a lack of documentation. You can find something in the forum or community chats, but the documentation can be more verbose or detailed. One of the problems I had was with the triggers. The triggers are embedded in Nakama and you just call them. You can set up these triggers before joins, before leaves, or before a certain event, but they might trigger more than once, and it is not really smooth in terms of usage and the experience I had. I had to double-check and somehow deal with a custom breaker myself. Nakama can be improved in the areas I mentioned, such as the triggers and the tournament system lacking a bucket. The triggers lack a smooth experience as they trigger more than once and it is not really clear how to deal with them. The tournaments are lacking the bucket system, and the documentation needs to be improved and be more detailed.